“Ironbound” animatic trailer released

After a month of hard work and sleepless nights, and a month of waiting. The animatic trailer which made its debut in front of top executives of twenty different gaming companies at GDC 2011 in San Francisco, finally is available for viewing to the public!

The animatic was composed of 12 separate scenes consisting of many different layers. Many of the layers were designed to move in a form of static animation. The process was grueling and quite challenging from a technical and conceptual standpoint. It took a lot of preparation to conceptualize each individual scene. Each scene also went through many phases as you can see below.

Stick figures are "awsum"

I began with EXTREMELY simple story boarding.

Added some flesh.

which got fleshed out further…

Lines lines lines.

and further…

Into the land of OZ...

Until it was ready to animate!

Some scenes were far more challenging than others and had MANY many layers in my working Photoshop version. The battleground sequence near the end of the trailer for example collectively had 127 layers and the image itself took up nearly 2GB of hard drive space o_O

In the end, with the help of some excellent scripting by writer Lacy Wilson, organization by Red Lantern CEO Jason Dudek, some amazing video editing by Coray Seifert of Creo Ludas Entertainment, and phenomenal sound production by Michael Worth, the trailer came together in perfect timing to impress many publishers at GDC! Stay tuned, there’s more on the way!


About zachfischerart

Zach Fischer is a Concept Artist and Illustrator specialized in creating content for video games, comics, and feature films.
This entry was posted in Concept Art, Illustration. Bookmark the permalink.

One Response to “Ironbound” animatic trailer released

  1. Great job Zach! You and I were talking about this last Friday night and I just had to see the video you mentioned.

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