After a month of hard work and sleepless nights, and a month of waiting. The animatic trailer which made its debut in front of top executives of twenty different gaming companies at GDC 2011 in San Francisco, finally is available for viewing to the public!
The animatic was composed of 12 separate scenes consisting of many different layers. Many of the layers were designed to move in a form of static animation. The process was grueling and quite challenging from a technical and conceptual standpoint. It took a lot of preparation to conceptualize each individual scene. Each scene also went through many phases as you can see below.
I began with EXTREMELY simple story boarding.
which got fleshed out further…
Until it was ready to animate!
Some scenes were far more challenging than others and had MANY many layers in my working Photoshop version. The battleground sequence near the end of the trailer for example collectively had 127 layers and the image itself took up nearly 2GB of hard drive space
In the end, with the help of some excellent scripting by writer Lacy Wilson, organization by Red Lantern CEO Jason Dudek, some amazing video editing by Coray Seifert of Creo Ludas Entertainment, and phenomenal sound production by Michael Worth, the trailer came together in perfect timing to impress many publishers at GDC! Stay tuned, there’s more on the way!