Zach Fischer

3907 North Juneau Street
Portland, Oregon 97217
Cell:(216) 402-8937



2010 – Studio Internship, Periscope Studio (comics/illustration), Portland, OR

2004-2008 – Advanced Game Design Course. Instructor: Knut Hybinette

2005-2007 – Game Production Seminar. Collaborative course CIA and CWRU

Instructors: Knut Hybinette, Mark Buchner

2003-2004 – Foundation art educational curriculum

Cleveland Institute of Art, Cleveland, OH

2003-2008 – 5 year program at the Cleveland Institute of Art


2008 – 2nd place winner of “Art Wars” competition sponsored by World Wide

Biggies at GDC 2008, San Francisco, CA

2007 – Featured artist, Blizzard Entertainment Fan Art Project “Righteous Fury”

2006-2009 – International Game Developer’s Association (IDGA) Membership

2003-2008 – Portfolio Grant Scholarship, Cleveland Institute of Art


2011 – Emerald City Comic Con, Seattle, WA

2010 – New York City Comic Con, New York, NY

2010 – Internship with Periscope Studio, Portland, OR

2009 – Game Developer’s Conference (GDC), San Francisco, CA

2008 – Game Developer’s Conference (GDC), San Francisco, CA

2008 – Video Game Production Seminar, Cleveland, OH

2007 – Game Developer’s Conference (GDC), San Francisco, CA

2007 – Independent Game Summit (IGS), San Francisco, CA

2007 – Lead Artist, Art Director think tank and roundtable, San Francisco, CA

2007 – Video Game Production Seminar, Cleveland, OH

2006 – Video Game Production Seminar, Cleveland, OH

2005 – Video Game Production Seminar, Cleveland, OH

Professional Affiliations

Former Intern – Periscope Studio, Comics and Illustration. Portland, OR

Member – International Game Developer’s Association (IGDA) member since 2006

Technical Abilities


Autodesk Sketchbook Pro

Adobe Photoshop CS5

Adobe Illustrator

Adobe Premiere

Macromedia Flash

Torque 2D and 3D engines

Corel Painter XI

Wings 3D


3D Studio Max



Wacom Pad (Intuos 3, Cintiq, Graphire)

Digital photography

Digital Video Recorder (DVR)

Gaming Related Experience

2009 – 2011 – Art Lead/Director, IRONBOUND for Xbox 360/PS3

consoles. Video Game. Red Lantern Games LLC.

2009 – UI design, unreleased flight simulator for the Apple iPhone.

2007 – Collaborating Artist, Designer, “Born of Snow”. Video Game

2006 – Producer, Lead Artist, “Unbearable”. Video Game

2005 – Producer, Artist, “Alizarin”. Video Game

2004 – 2010 – Devoted player and Guild Officer in World of Warcraft.

1991 – present – Gamer  since I first picked up a controller.

Illustration Experience

2011 – Color flatter on Batman Orphan #2 via Michael DiMotta for DC Comics.

2010 – Web design illustrations for Browsium Inc. –

2010 – Illustrations for Dylan Baldanza, Fantasy Novelist

2009 – 2010 Portraiture for glamour models Bianca Beauchamp, Marie-Claude

Bourbonnais, Jordan Carver.

Collections gallery,

Deviant Art Community Gallery,

Public Collection: Common Grounds Coffee House, Cleveland OH