Resumé


Zach Fischer

3907 North Juneau Street
Portland, Oregon 97217
Cell:(216) 402-8937
zfischerart@gmail.com
https://zachfischerart.wordpress.com

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Education

2010 – Studio Internship, Periscope Studio (comics/illustration), Portland, OR

2004-2008 – Advanced Game Design Course. Instructor: Knut Hybinette

2005-2007 – Game Production Seminar. Collaborative course CIA and CWRU

Instructors: Knut Hybinette, Mark Buchner

2003-2004 – Foundation art educational curriculum

Cleveland Institute of Art, Cleveland, OH

2003-2008 – 5 year program at the Cleveland Institute of Art

Awards/Organizations

2008 – 2nd place winner of “Art Wars” competition sponsored by World Wide

Biggies at GDC 2008, San Francisco, CA

2007 – Featured artist, Blizzard Entertainment Fan Art Project “Righteous Fury”

2006-2009 – International Game Developer’s Association (IDGA) Membership

2003-2008 – Portfolio Grant Scholarship, Cleveland Institute of Art

Workshops/Internships/Conventions

2011 – Emerald City Comic Con, Seattle, WA

2010 – New York City Comic Con, New York, NY

2010 – Internship with Periscope Studio, Portland, OR

2009 – Game Developer’s Conference (GDC), San Francisco, CA

2008 – Game Developer’s Conference (GDC), San Francisco, CA

2008 – Video Game Production Seminar, Cleveland, OH

2007 – Game Developer’s Conference (GDC), San Francisco, CA

2007 – Independent Game Summit (IGS), San Francisco, CA

2007 – Lead Artist, Art Director think tank and roundtable, San Francisco, CA

2007 – Video Game Production Seminar, Cleveland, OH

2006 – Video Game Production Seminar, Cleveland, OH

2005 – Video Game Production Seminar, Cleveland, OH

Professional Affiliations

Former Intern – Periscope Studio, Comics and Illustration. Portland, OR

Member – International Game Developer’s Association (IGDA) member since 2006

Technical Abilities

Software:

Autodesk Sketchbook Pro

Adobe Photoshop CS5

Adobe Illustrator

Adobe Premiere

Macromedia Flash

Torque 2D and 3D engines

Corel Painter XI

Wings 3D

Maya

3D Studio Max

Lightwave

Hardware:

Wacom Pad (Intuos 3, Cintiq, Graphire)

Digital photography

Digital Video Recorder (DVR)

Gaming Related Experience

2009 – 2011 – Art Lead/Director, IRONBOUND for Xbox 360/PS3

consoles. Video Game. Red Lantern Games LLC.

2009 – UI design, unreleased flight simulator for the Apple iPhone.

2007 – Collaborating Artist, Designer, “Born of Snow”. Video Game

2006 – Producer, Lead Artist, “Unbearable”. Video Game

2005 – Producer, Artist, “Alizarin”. Video Game

2004 – 2010 – Devoted player and Guild Officer in World of Warcraft.

1991 – present – Gamer  since I first picked up a controller.

Illustration Experience

2011 – Color flatter on Batman Orphan #2 via Michael DiMotta for DC Comics.

2010 – Web design illustrations for Browsium Inc. – www.browsium.com

2010 – Illustrations for Dylan Baldanza, Fantasy Novelist

2009 – 2010 Portraiture for glamour models Bianca Beauchamp, Marie-Claude

Bourbonnais, Jordan Carver.

Collections

WordPress.com gallery, https://zachfischerart.wordpress.com/gallery

Deviant Art Community Gallery, http://www.zachfischer.deviantart.com

Public Collection: Common Grounds Coffee House, Cleveland OH



 

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